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Pocket Hopper, Then and Now

Pocket Hopper landing artwork with logo, character and phone gameplay

Pocket Hopper started years ago as a small Xamarin game, built before Microsoft acquired Xamarin. The original version used the XNA framework and a simple goal: make a quick, approachable game where players could compete for the highest score.

The current version is a modern Swift port built with SpriteKit. It also adds GameKit support and a few new features while keeping the same core loop: hop higher, collect coins, and chase a better run.

The artwork came from my brother-in-law, and it is still a big part of the game's personality.